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justin510 Mapper

Joined: 22 May 2005 Posts: 269 Location: New Jersy
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| Posted: Sat Jul 16, 2005 12:44 am Post subject: batch halp? |
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when i try to compile i want my BSP's to be so i just need a bsp file for the map like wad include on batch BUT!!!
on advanted i dont get someting i think i need
this is what i have normal
but i need the wad atao detect
_________________ <center> I Make Maps! </center>
<li> Add Cs Ip here </li> |
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kow75 Mapper

Joined: 17 Jan 2005 Posts: 136 Location: FL
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| Posted: Sat Jul 16, 2005 2:48 am Post subject: |
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look at your first image you have posted there, you see where it says wad file? ckeck the box then on the side of the bracket click on the button with the 3 dots on it to brows for your wad. then run the bc and there you go a bsp with the wad built into it  _________________ I Am, There For I Am Not!
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justin510 Mapper

Joined: 22 May 2005 Posts: 269 Location: New Jersy
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| Posted: Sat Jul 16, 2005 11:06 am Post subject: |
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ok but what im saying is to make
a bsp that only has the Textures i used _________________ <center> I Make Maps! </center>
<li> Add Cs Ip here </li> |
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kow75 Mapper

Joined: 17 Jan 2005 Posts: 136 Location: FL
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| Posted: Sat Jul 16, 2005 11:22 am Post subject: |
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ok. well then you would use wally to open up all the wads you used to make the map. then go file, make new wad. and copy one by one each texture out of those wads to your new wad. Name them the same as there shown in the old wad's or you will have to re-texture your map, and it wont compile right.
Then when your done, save as "yourwadname.wad" and go back to hammer. open up options, textures. deleat all the old wads and put in your new wad you made. Then save your map. close hammer, then open it up again. Open your map, save it again. Then export it. And this time in BC just put in your wad, in the wad file bracket. Then run.
Its a lot of work but, thats the only way. _________________ I Am, There For I Am Not!
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
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| Posted: Sat Jul 16, 2005 1:20 pm Post subject: |
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| kow75 wrote: | ok. well then you would use wally to open up all the wads you used to make the map. then go file, make new wad. and copy one by one each texture out of those wads to your new wad. Name them the same as there shown in the old wad's or you will have to re-texture your map, and it wont compile right.
Then when your done, save as "yourwadname.wad" and go back to hammer. open up options, textures. deleat all the old wads and put in your new wad you made. Then save your map. close hammer, then open it up again. Open your map, save it again. Then export it. And this time in BC just put in your wad, in the wad file bracket. Then run.
Its a lot of work but, thats the only way. |
agreed or just -wadinclide all the wads into the bsp |
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justin510 Mapper

Joined: 22 May 2005 Posts: 269 Location: New Jersy
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| Posted: Sat Jul 16, 2005 3:40 pm Post subject: |
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i think i will only use hl.wad ( more textures ) or unload hl.wad from hammer and use cs_whatever
but i think i got it THX _________________ <center> I Make Maps! </center>
<li> Add Cs Ip here </li> |
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