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xerox Member

Joined: 24 May 2005 Posts: 115 Location: Denmark
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| Posted: Mon Jun 19, 2006 8:17 am Post subject: Saw :D |
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Do everybody in here know what the movie "Saw" is??
I love the movie so mutch that im working on a map, that looks a lot like the real "toilet room". So someone who know's a cool effect, when the lights turns on. First they have to flink a bit. So when you spawn in the map the lights will turn on, slowly. But I don't no how to make this, so I hoped the you guys could help .
And i need a idear to the red light on the camera behind the glass .
Please help  _________________ Mapping rock's!
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xerox Member

Joined: 24 May 2005 Posts: 115 Location: Denmark
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| Posted: Mon Jun 19, 2006 8:41 am Post subject: |
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Here's some frames from the map that im working on.
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xerox Member

Joined: 24 May 2005 Posts: 115 Location: Denmark
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| Posted: Mon Jun 19, 2006 2:57 pm Post subject: |
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No................
My Hammer is retarded, my saw map ain't working any more. Every time i try running the game, my hammer get's stuck and say " Not responding ".
OMG i hate this program |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
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| Posted: Tue Jun 20, 2006 7:56 pm Post subject: |
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when your compiling it usually says Not Responding, it's still going just let it go. The compiler is thinking and doing its thing.
Try Nem's Batch Compiler, its less of a RAM hog.  |
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helske_joe Member

Joined: 09 Sep 2005 Posts: 114 Location: OHIO
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| Posted: Thu Jun 29, 2006 12:36 pm Post subject: |
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if the map is black when i load the rmf i know how to fix it other wise ur fuked lol srry and with the lights u can use diff triggers in the room they wont change over time but depending on what part of the room ur standing in i think theres a way to switch between lights with time but i dont know _________________ www.helsk.com
my .com aims to help n00b players look good
i make sites sprays skins maps ect |
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svleur Member
Joined: 09 Jan 2005 Posts: 111
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| Posted: Wed Jul 12, 2006 4:13 am Post subject: |
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Well i would use multi_manager for it or however it works in CS:S with hammer 4.0. I hope to get an answer for how to replace multi_manager pretty soon.
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Edit:
If your working with Hammer 4.0 maybe u could do something with the tunneleffect cause it looks a lot like u fade in when u run at it ...  |
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