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kow75 Mapper

Joined: 17 Jan 2005 Posts: 136 Location: FL
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| Posted: Tue Jun 27, 2006 11:11 am Post subject: sk33t mapping? |
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I want to know how the sk33t maps spawning was done. I have another map that needs that same kind of spawning. _________________ I Am, There For I Am Not!
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
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| Posted: Tue Jun 27, 2006 8:05 pm Post subject: |
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| what map? |
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kow75 Mapper

Joined: 17 Jan 2005 Posts: 136 Location: FL
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| Posted: Wed Jun 28, 2006 12:52 am Post subject: |
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awp_l337sk337
and
awp_snowsk337 _________________ I Am, There For I Am Not!
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helske_joe Member

Joined: 09 Sep 2005 Posts: 114 Location: OHIO
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| Posted: Thu Jun 29, 2006 12:19 pm Post subject: |
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its like spawns over a fue convayers that throw the player like a skeet i never realy messed with convayers but im sure slackiller will know _________________ www.helsk.com
my .com aims to help n00b players look good
i make sites sprays skins maps ect |
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kow75 Mapper

Joined: 17 Jan 2005 Posts: 136 Location: FL
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| Posted: Thu Jun 29, 2006 7:51 pm Post subject: |
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I know how to do that but, the other part im lost on.
Where each team spawns differant every round. First cts spawn in room and ts spawn on convayer. Next round Ts spawn in room and cts spawn on convayer.
In the sk337 maps the teams switch spawns every round. How? _________________ I Am, There For I Am Not!
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
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| Posted: Thu Jun 29, 2006 7:59 pm Post subject: |
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I remember the one map that shot you out of a tube into shallow water.
rotated player(teams) each round.
I would use winbsp to decompile the map and see how he did it
http://www.slackiller.com/hlprograms.htm |
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kow75 Mapper

Joined: 17 Jan 2005 Posts: 136 Location: FL
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| Posted: Fri Jun 30, 2006 7:29 pm Post subject: |
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I tryed it wouldnt decompile _________________ I Am, There For I Am Not!
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