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sk33t mapping?

 
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kow75
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Joined: 17 Jan 2005
Posts: 136
Location: FL

Posted: Tue Jun 27, 2006 11:11 am    Post subject: sk33t mapping?

I want to know how the sk33t maps spawning was done. I have another map that needs that same kind of spawning.
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Slackiller
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Joined: 22 Aug 2003
Posts: 693
Location: Pa. USA

Posted: Tue Jun 27, 2006 8:05 pm    Post subject:

what map?
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kow75
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Joined: 17 Jan 2005
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Posted: Wed Jun 28, 2006 12:52 am    Post subject:

awp_l337sk337
and
awp_snowsk337
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helske_joe
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Joined: 09 Sep 2005
Posts: 114
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Posted: Thu Jun 29, 2006 12:19 pm    Post subject:

its like spawns over a fue convayers that throw the player like a skeet i never realy messed with convayers but im sure slackiller will know
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kow75
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Posted: Thu Jun 29, 2006 7:51 pm    Post subject:

I know how to do that but, the other part im lost on.
Where each team spawns differant every round. First cts spawn in room and ts spawn on convayer. Next round Ts spawn in room and cts spawn on convayer.

In the sk337 maps the teams switch spawns every round. How?
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Slackiller
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Posted: Thu Jun 29, 2006 7:59 pm    Post subject:

I remember the one map that shot you out of a tube into shallow water.
rotated player(teams) each round.
I would use winbsp to decompile the map and see how he did it

http://www.slackiller.com/hlprograms.htm
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kow75
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Posted: Fri Jun 30, 2006 7:29 pm    Post subject:

I tryed it wouldnt decompile
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