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xerox Member

Joined: 24 May 2005 Posts: 115 Location: Denmark
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| Posted: Mon Jun 19, 2006 2:59 pm Post subject: Every time.......... |
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Every time that I'm trying making a map. Hammer refuses to copy the .bsp file to Counter-strike folder....
Help mee!!!!!
| Quote: |
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\SteamApps\steffan50\counter-strike"
** Executing...
** Command: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlcsg.exe
** Parameters: c:\hammer\maps\ER_OFF~1\ER_OFF~1
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlcsg.exe c:\hammer\maps\ER_OFF~1\ER_OFF~1
Entering c:\hammer\maps\ER_OFF~1\ER_OFF~1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)
Using Wadfile: \documents and settings\rene a.jensen\my documents\counter-strike programs\halflife\halflife\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlbsp.exe
** Parameters: c:\hammer\maps\ER_OFF~1\ER_OFF~1
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlbsp.exe c:\hammer\maps\ER_OFF~1\ER_OFF~1
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\hammer\maps\ER_OFF~1\ER_OFF~1.prt'
0.02 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlvis.exe
** Parameters: c:\hammer\maps\ER_OFF~1\ER_OFF~1
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlvis.exe c:\hammer\maps\ER_OFF~1\ER_OFF~1
1 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlrad.exe
** Parameters: c:\hammer\maps\ER_OFF~1\ER_OFF~1
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\RENEA~1.JEN\MYDOCU~1\COUNTE~1\ZHLT25~1\hlrad.exe c:\hammer\maps\ER_OFF~1\ER_OFF~1
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
16 faces
Create Patches : 120 base patches
0 opaque faces
1991 square feet [286720.00 square inches]
1 direct lights
BuildFacelights:
50%... (0.02 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 11232 : 11.23k transfers
Indices : 768 bytes
Data : 44928 : 43.88k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
50%... (0.03 seconds)
0.06 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\hammer\maps\er_office\er_office.bsp" "C:\Program Files\Steam\SteamApps\steffan50\counter-strike\cstrike\maps\er_office.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: Copy File
** Parameters: "c:\hammer\maps\er_office\er_office.pts" "C:\Program Files\Steam\SteamApps\steffan50\counter-strike\cstrike\maps\er_office.pts"
The command failed. Windows reported the error:
"The system cannot find the file specified." |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
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| Posted: Tue Jun 20, 2006 7:58 pm Post subject: |
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recheck your set up
you can always search your harddrive for the map. |
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xerox Member

Joined: 24 May 2005 Posts: 115 Location: Denmark
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| Posted: Sat Jun 24, 2006 8:46 am Post subject: |
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But I wanna know why it can't copy the .pts and the .bsp
Its not so fun, if should copy the files to my counter-strike maps folder every time myself. |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
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| Posted: Sat Jun 24, 2006 7:02 pm Post subject: |
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dont know, are the bsp and pts files being created?
c:\hammer\maps\er_office\er_office.bsp
so the er_office bsp is in a folder inside the maps folder? |
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xerox Member

Joined: 24 May 2005 Posts: 115 Location: Denmark
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| Posted: Sun Jun 25, 2006 5:29 am Post subject: |
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Year! Its there and it working well, when I just copy the .bsp to the cstrike/maps.
But the problem is that hammer dosen't copyies the file.. And I don't know why.
And the wired thing is that my saw map does it, im confused now.... |
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xerox Member

Joined: 24 May 2005 Posts: 115 Location: Denmark
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| Posted: Sun Jun 25, 2006 12:56 pm Post subject: |
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Yes! The only thing that I hat to do was trying pushing the "Use long filenames" And then it worked, OMG its so good
Now im happy!
I thing I just allowed the "Use long filenames" on the .bsp in the compileing options.
Wow. .Its so great that ist working now. . But can you tell me what the "Use long filenames" does? |
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