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Source Textures on cs 1.6

 
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justin510
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Joined: 22 May 2005
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Posted: Sat Nov 05, 2005 3:47 am    Post subject: Source Textures on cs 1.6

is there a was to use HL2 textures on cs 1.6 maps?

i bought CS:S ANd HL2 a few days ago and i have source sdk

( I cant play cs:s or HL2: DM Because no video card )
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helske_joe
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Posted: Sat Nov 05, 2005 1:29 pm    Post subject:

thats why i never moved to any newer games and the only reason i got cs is cuz bf 1942 wouldent work on my jake computer lol so i traded it for cs and like 10 bucks i got riped but i had that bf game for like a fue weeks and never got to play it thats the best online game if u ask me [i play it at my friends house all the time lol]
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Slackiller
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Posted: Sat Nov 05, 2005 9:25 pm    Post subject:

most of all HL2 textures are 512x512 and would use alot of processor, power.
I guess you could resize them all.

You would have to take the materials(textures) from vtf format into tga format with tools available. then make them into bmp file and then into wad format.
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justin510
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Posted: Sun Nov 06, 2005 12:30 am    Post subject:

ill look into that cause before i got HL2 and CS:S i wanted to play a map with CS:S textures
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Last edited by justin510 on Wed Dec 14, 2005 8:55 pm; edited 1 time in total
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lip6742
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Posted: Wed Dec 14, 2005 11:48 am    Post subject: Come on

justin510 wrote:
ill look into that cause before i got HL2 anc CS:S i wanted to play a map with CS:S textures


V Oh please I do not think so.
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justin510
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Posted: Wed Dec 14, 2005 8:55 pm    Post subject:

wtf is your problem?
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Slackiller
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Posted: Thu Dec 15, 2005 12:48 am    Post subject:

it's like an advertising thing, look at his signature, dont click it though
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justin510
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Posted: Thu Dec 15, 2005 2:44 pm    Post subject:

oh ok. Embarassed
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