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Unnamed Post Noob

Joined: 29 Jun 2006 Posts: 11
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Posted: Fri Jul 07, 2006 4:16 pm Post subject: Counter-Strike 1.6 Texture Help |
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Greetings:
I am in need of much help here.
I am not very good with map textures, and as you can see, I am having some trouble. I was trying to get the background of the following picture to be transparent so I could use it as a texture.
If possible, can you make the background transparent and convert it into a .WAD texture format? The background is that odd shade of orange. Any help will be greatly appreciated. |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 732 Location: Pa. USA
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Unnamed Post Noob

Joined: 29 Jun 2006 Posts: 11
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Posted: Sat Jul 08, 2006 7:43 pm Post subject: |
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| Slackiller, thanks for the tutorials, but I tried it and everything else a hundred times and ended up without success. Would you please do this for me? I tried everything and the transparency won't work at all. Could you make it transparent and then turn it into a .WAD file for me? I am desperate right now and would appreciate your help very much. |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 732 Location: Pa. USA
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Posted: Sat Jul 08, 2006 9:01 pm Post subject: |
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that tutorial explains it pretty good, so try it a few times then tell me what part doesn't work.
what entity are you using it on ingame?
what settings?
what looks wrong with it ingame?
is it still blue ingame or does it turn black(the invisible parts)? |
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Unnamed Post Noob

Joined: 29 Jun 2006 Posts: 11
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Posted: Sat Jul 08, 2006 10:10 pm Post subject: |
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I did everything exactly said in the tutorial.
The entity:
func_wall
render mode: solid - no light
fx amount (1 - 255): 255
That's basically it, and in the game the texture background is still blue. |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 732 Location: Pa. USA
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Posted: Sun Jul 09, 2006 12:48 am Post subject: |
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ok the still blue is the clue... the texture (the true blue part is wrong).
there has to be only one true blue slot and preferred in the last slot.
the color has to be 0,0,255 only once in the texture, check the other slots in the pallette and switch them |
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Unnamed Post Noob

Joined: 29 Jun 2006 Posts: 11
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Posted: Mon Jul 10, 2006 3:52 pm Post subject: |
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| Sorry, but I'm lost. |
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 732 Location: Pa. USA
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Posted: Tue Jul 11, 2006 3:30 pm Post subject: |
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ok in the pallette in Wally
the last square is the only one that can have the 0,0,255 color.
so check all the other squares and make sure none are blue |
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Unnamed Post Noob

Joined: 29 Jun 2006 Posts: 11
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Posted: Thu Jul 13, 2006 10:32 pm Post subject: |
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Problem solved.
Thanks, Slackiller! I appreciate all of that step-by-step help. I really needed it. Many thanks again! |
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kow75 Mapper

Joined: 17 Jan 2005 Posts: 170 Location: FL
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Posted: Mon Dec 04, 2006 8:48 am Post subject: |
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im using gimp. Do you have a simular toutolial gor gimping? _________________ I Am, There For I Am Not!
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Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 732 Location: Pa. USA
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Posted: Mon Dec 04, 2006 8:06 pm Post subject: |
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| usually when you transfer it over to wally, which you will need to do when making a wad, you will have to fix it in there. |
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