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Counter-Strike 1.6 Texture Help

 
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PostPosted: Fri Jul 07, 2006 4:16 pm    Post subject: Counter-Strike 1.6 Texture Help Reply with quote

Greetings:

I am in need of much help here.
I am not very good with map textures, and as you can see, I am having some trouble. I was trying to get the background of the following picture to be transparent so I could use it as a texture.



If possible, can you make the background transparent and convert it into a .WAD texture format? The background is that odd shade of orange. Any help will be greatly appreciated.
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Slackiller
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PostPosted: Sat Jul 08, 2006 10:33 am    Post subject: Reply with quote

sure there is a tutorial just for this
http://www.slackiller.com/DCtuts/DCtuts/tutorialps02.htm


then creating the wad
http://www.slackiller.com/DCtuts/DCtuts/tutorialwally01.htm
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PostPosted: Sat Jul 08, 2006 7:43 pm    Post subject: Reply with quote

Slackiller, thanks for the tutorials, but I tried it and everything else a hundred times and ended up without success. Would you please do this for me? I tried everything and the transparency won't work at all. Could you make it transparent and then turn it into a .WAD file for me? I am desperate right now and would appreciate your help very much.
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Slackiller
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PostPosted: Sat Jul 08, 2006 9:01 pm    Post subject: Reply with quote

that tutorial explains it pretty good, so try it a few times then tell me what part doesn't work.

what entity are you using it on ingame?
what settings?
what looks wrong with it ingame?
is it still blue ingame or does it turn black(the invisible parts)?
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PostPosted: Sat Jul 08, 2006 10:10 pm    Post subject: Reply with quote

I did everything exactly said in the tutorial.

The entity:
func_wall
render mode: solid - no light
fx amount (1 - 255): 255

That's basically it, and in the game the texture background is still blue.
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Slackiller
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PostPosted: Sun Jul 09, 2006 12:48 am    Post subject: Reply with quote

ok the still blue is the clue... the texture (the true blue part is wrong).

there has to be only one true blue slot and preferred in the last slot.

the color has to be 0,0,255 only once in the texture, check the other slots in the pallette and switch them
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PostPosted: Mon Jul 10, 2006 3:52 pm    Post subject: Reply with quote

Sorry, but I'm lost.
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PostPosted: Tue Jul 11, 2006 3:30 pm    Post subject: Reply with quote

ok in the pallette in Wally


the last square is the only one that can have the 0,0,255 color.

so check all the other squares and make sure none are blue
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PostPosted: Thu Jul 13, 2006 10:32 pm    Post subject: Reply with quote

Problem solved.
Thanks, Slackiller! I appreciate all of that step-by-step help. I really needed it. Many thanks again!
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kow75
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PostPosted: Mon Dec 04, 2006 8:48 am    Post subject: Reply with quote

im using gimp. Do you have a simular toutolial gor gimping?
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Slackiller
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PostPosted: Mon Dec 04, 2006 8:06 pm    Post subject: Reply with quote

usually when you transfer it over to wally, which you will need to do when making a wad, you will have to fix it in there.
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