 |
 |
 |
 |
 |
| Author |
Message |
Unnamed Post Noob

Joined: 29 Jun 2006 Posts: 11
|
| Posted: Fri Jul 07, 2006 4:16 pm Post subject: Counter-Strike 1.6 Texture Help |
|
|
Greetings:
I am in need of much help here.
I am not very good with map textures, and as you can see, I am having some trouble. I was trying to get the background of the following picture to be transparent so I could use it as a texture.
If possible, can you make the background transparent and convert it into a .WAD texture format? The background is that odd shade of orange. Any help will be greatly appreciated. |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
|
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Unnamed Post Noob

Joined: 29 Jun 2006 Posts: 11
|
| Posted: Sat Jul 08, 2006 7:43 pm Post subject: |
|
|
| Slackiller, thanks for the tutorials, but I tried it and everything else a hundred times and ended up without success. Would you please do this for me? I tried everything and the transparency won't work at all. Could you make it transparent and then turn it into a .WAD file for me? I am desperate right now and would appreciate your help very much. |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
|
| Posted: Sat Jul 08, 2006 9:01 pm Post subject: |
|
|
that tutorial explains it pretty good, so try it a few times then tell me what part doesn't work.
what entity are you using it on ingame?
what settings?
what looks wrong with it ingame?
is it still blue ingame or does it turn black(the invisible parts)? |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Unnamed Post Noob

Joined: 29 Jun 2006 Posts: 11
|
| Posted: Sat Jul 08, 2006 10:10 pm Post subject: |
|
|
I did everything exactly said in the tutorial.
The entity:
func_wall
render mode: solid - no light
fx amount (1 - 255): 255
That's basically it, and in the game the texture background is still blue. |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
|
| Posted: Sun Jul 09, 2006 12:48 am Post subject: |
|
|
ok the still blue is the clue... the texture (the true blue part is wrong).
there has to be only one true blue slot and preferred in the last slot.
the color has to be 0,0,255 only once in the texture, check the other slots in the pallette and switch them |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Unnamed Post Noob

Joined: 29 Jun 2006 Posts: 11
|
| Posted: Mon Jul 10, 2006 3:52 pm Post subject: |
|
|
| Sorry, but I'm lost. |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Slackiller Site Admin


Joined: 22 Aug 2003 Posts: 693 Location: Pa. USA
|
| Posted: Tue Jul 11, 2006 3:30 pm Post subject: |
|
|
ok in the pallette in Wally
the last square is the only one that can have the 0,0,255 color.
so check all the other squares and make sure none are blue |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
| Author |
Message |
Unnamed Post Noob

Joined: 29 Jun 2006 Posts: 11
|
| Posted: Thu Jul 13, 2006 10:32 pm Post subject: |
|
|
Problem solved.
Thanks, Slackiller! I appreciate all of that step-by-step help. I really needed it. Many thanks again! |
|
| Back to top |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
 |
 |
 |
 |
|
 |