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Bad Surface Extends Even If I deleat the bad serface?

 
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kow75
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Joined: 17 Jan 2005
Posts: 136
Location: FL

Posted: Mon Jun 26, 2006 9:34 am    Post subject: Bad Surface Extends Even If I deleat the bad serface?

Bad Surface Extends erorr. Check this out. I know what is causeing it but, I dont know why its doing it?

I put in a info_bomb_target aaatexture box in a large room for bomb site A. Every time i compile my map it goes threw fine. But when I open up cs 1.6 it crashes and say bad surface extends XYZ and ends up being the info_bomb_target entatiy every time.

I tryed moving the bomb site and Iv even tryed putting it in a room next to the large room. Each time I get the same resolt. The only time It didnt have the problem Is when I completly removed the bomb site.

What Is causing this to happen? and how do I fix it?

I really would like the bomb site to go in the large room.
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Posted: Mon Jun 26, 2006 12:42 pm    Post subject:

show log file, also show a screenshot of the aaa brush in hammer.
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kow75
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Joined: 17 Jan 2005
Posts: 136
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Posted: Wed Jun 28, 2006 11:35 am    Post subject:

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\Jerrod MacFall\My Documents\My Downloads\cs mapping programs\zhlt321\hlcsg.exe"-wadautodetect -cliptype Precise -wadinclude halflife.wad -wadinclude cs_bdog.wad -wadinclude decals.wad -chart -high C:\Mapping\all\de_train2
Entering C:\Mapping\all\de_train2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[halflife.wad]
[cs_bdog.wad]
[decals.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(2.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.25 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 10284/32768 205680/655360 (31.4%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 3176/32767 127040/1310680 ( 9.7%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 332720 bytes ===

Including Wadfile: \mapping\all\wads\halflife.wad
- Contains 65 used textures, 46.76 percent of map (3123 textures in wad)
Including Wadfile: \mapping\all\wads\cs_bdog.wad
- Contains 73 used textures, 52.52 percent of map (132 textures in wad)

added 13 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 3.63 mb (of 4.00 mb MAX)
5.75 seconds elapsed

----- END hlcsg -----



hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\Jerrod MacFall\My Documents\My Downloads\cs mapping programs\zhlt321\hlbsp.exe"-chart -high C:\Mapping\all\de_train2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4634 (0.39 seconds)
BSP generation successful, writing portal file 'C:\Mapping\all\de_train2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3944 (0.34 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3768 (0.33 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4320 (0.39 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 76/400 4864/25600 (19.0%)
planes 3923/32768 78460/655360 (12.0%)
vertexes 13992/65535 167904/786420 (21.4%)
nodes 5168/32767 124032/786408 (15.8%)
texinfos 3176/32767 127040/1310680 ( 9.7%)
faces 10579/65535 211580/1310700 (16.1%)
clipnodes 13572/32767 108576/262136 (41.4%)
leaves 3231/8192 90468/229376 (39.4%)
marksurfaces 12890/65535 25780/131070 (19.7%)
surfedges 49110/512000 196440/2048000 ( 9.6%)
edges 25170/256000 100680/1024000 ( 9.8%)
texdata [variable] 3803384/4194304 (90.7%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 18273/524288 ( 3.5%)
152 textures referenced
=== Total BSP file data space used: 5057481 bytes ===
5.48 seconds elapsed

----- END hlbsp -----



hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\Jerrod MacFall\My Documents\My Downloads\cs mapping programs\zhlt321\hlvis.exe"-full -chart -high C:\Mapping\all\de_train2
2652 portalleafs
9517 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(19.02 seconds)
LeafThread:
(4166.23 seconds)
average leafs visible: 407
g_visdatasize:333117 compressed from 880464

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 76/400 4864/25600 (19.0%)
planes 3923/32768 78460/655360 (12.0%)
vertexes 13992/65535 167904/786420 (21.4%)
nodes 5168/32767 124032/786408 (15.8%)
texinfos 3176/32767 127040/1310680 ( 9.7%)
faces 10579/65535 211580/1310700 (16.1%)
clipnodes 13572/32767 108576/262136 (41.4%)
leaves 3231/8192 90468/229376 (39.4%)
marksurfaces 12890/65535 25780/131070 (19.7%)
surfedges 49110/512000 196440/2048000 ( 9.6%)
edges 25170/256000 100680/1024000 ( 9.8%)
texdata [variable] 3803384/4194304 (90.7%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 333117/2097152 (15.9%)
entdata [variable] 18273/524288 ( 3.5%)
152 textures referenced
=== Total BSP file data space used: 5390598 bytes ===
4185.70 seconds elapsed [1h 9m 45s]

----- END hlvis -----



hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Jerrod MacFall\My Documents\My Downloads\cs mapping programs\zhlt321\hlrad.exe"-extra -notexscale -dscale 1.0 -chart -high C:\Mapping\all\de_train2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ off ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Documents and Settings\Jerrod MacFall\My Documents\My Downloads\cs mapping programs\zhlt321\lights.rad']
[59 texlights parsed from 'C:\Documents and Settings\Jerrod MacFall\My Documents\My Downloads\cs mapping programs\zhlt321\lights.rad']

10579 faces
Create Patches : 57634 base patches
0 opaque faces
620688 square feet [89379120.00 square inches]
631 direct lights

BuildFacelights:
(812.92 seconds)
visibility matrix : 198.0 megs
BuildVisLeafs:
(137.69 seconds)
MakeScales:
(198.75 seconds)
SwapTransfers:
(40.45 seconds)
Transfer Lists : 57455916 : 57.46M transfers
Indices : 39688276 : 37.85M bytes
Data : 229823664 : 219.18M bytes
GatherLight:
(10.64 seconds)
FinalLightFace:
(12.72 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 76/400 4864/25600 (19.0%)
planes 3923/32768 78460/655360 (12.0%)
vertexes 13992/65535 167904/786420 (21.4%)
nodes 5168/32767 124032/786408 (15.8%)
texinfos 3176/32767 127040/1310680 ( 9.7%)
faces 10579/65535 211580/1310700 (16.1%)
clipnodes 13572/32767 108576/262136 (41.4%)
leaves 3231/8192 90468/229376 (39.4%)
marksurfaces 12890/65535 25780/131070 (19.7%)
surfedges 49110/512000 196440/2048000 ( 9.6%)
edges 25170/256000 100680/1024000 ( 9.8%)
texdata [variable] 3803384/4194304 (90.7%)
lightdata [variable] 2660379/6291456 (42.3%)
visdata [variable] 333117/2097152 (15.9%)
entdata [variable] 18273/524288 ( 3.5%)
152 textures referenced
=== Total BSP file data space used: 8050977 bytes ===
1222.70 seconds elapsed [20m 22s]

----- END hlrad -----



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Slackiller
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Joined: 22 Aug 2003
Posts: 693
Location: Pa. USA

Posted: Thu Jun 29, 2006 7:57 pm    Post subject:

hmmmm, weird, try rebuilding the brush and see what happens.

still bad, try deleting it and then copy/paste the whole map to a new map
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svleur
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Joined: 09 Jan 2005
Posts: 111

Posted: Wed Jul 12, 2006 3:21 pm    Post subject:

When i had a weird problem with my map i just put it in a new map in pieces ... it worked out well, although i never figured out what the problem really was... ?
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