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De_BleekerStreet [updated 9/25/05]

 
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helske_joe
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Joined: 09 Sep 2005
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Posted: Tue Sep 20, 2005 10:40 pm    Post subject: De_BleekerStreet [updated 9/25/05]

Click Here To PLAY SONG !!!! NO DOWNLOAD















This Is From A simon and garfunkel song lol
i think its guna look great im guna have tons of fun stuff from the song i have a lot of ideas im guna map in to this i should be done in a fue days
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Last edited by helske_joe on Sun Sep 25, 2005 1:44 am; edited 5 times in total
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Slackiller
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Posted: Tue Sep 20, 2005 10:51 pm    Post subject:

it's a nice start. you should download some custom wads with better textures in them.

some of the scaleing of the textures in the shots look overscaled
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helske_joe
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Posted: Tue Sep 20, 2005 10:53 pm    Post subject:

like what the only one that rilly is over scaled is the brick cuz it had snow on the bottom and im guna replace the sand that was just for now

i redid the brick with the red brick from cs_assault
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Posted: Tue Sep 20, 2005 11:29 pm    Post subject:

the street texture looks overscaled
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helske_joe
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Posted: Tue Sep 20, 2005 11:31 pm    Post subject:

its just half lifes pavment ill shrink it but i never made it bigger lol
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2gas
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Posted: Wed Sep 21, 2005 1:01 am    Post subject:

Looks pretty good.
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helske_joe
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Posted: Wed Sep 21, 2005 1:48 pm    Post subject:

thanks dude
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justin510
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Joined: 22 May 2005
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Posted: Sat Sep 24, 2005 3:40 pm    Post subject:

Real Nice
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<li> Add Cs Ip here </li>
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helske_joe
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Posted: Sun Sep 25, 2005 1:30 am    Post subject:

dose any one know any mdlers i wana get a sheep made just looking side to side PLZ THAT would be so good for this map ill update it in a fue mins its guna be a vip map now the vip starts on the boat and the tunnel is the end point i rilly like this map but i think it will be played to fast
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helske_joe
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Posted: Tue Sep 27, 2005 7:35 pm    Post subject:

i compiled it today lol all the cars must be replaced they r shitty prefabs and they look like trash in game and i made the t's spawn standing next to the vip lol but i made the vip fall out of a chopper in to the water and the cts spawn on the boat and the t's r all over the citycuz its small i made it a glock map ill upload the new pics soon
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Posted: Tue Sep 27, 2005 9:07 pm    Post subject:

use models for the cars.

http://thedoenerking.myexp.de/models.php?section=tdk_cars
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helske_joe
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Posted: Tue Sep 27, 2005 9:24 pm    Post subject:

HOLY crap thats cool thanks dude u know wny mdlers

um what way r they facing when u first put them in ?
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Posted: Wed Sep 28, 2005 3:33 pm    Post subject:

Quote:
um what way r they facing when u first put them in ?


beats me.... if you use hammer 3.5 and the updated fgd, you'll be able to see model in hammer icon_dance
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helske_joe
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Posted: Wed Sep 28, 2005 10:46 pm    Post subject:

o i still use the old hammer .... im guna chage now lol i had the beta and didnt like it a lot of crap was missing so i never upgraded

i got the beta hammer from ur hlprograms page and i still dont see the mdls where can i get the updated what ever i need
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Posted: Wed Sep 28, 2005 11:20 pm    Post subject:

this one will work.
http://mywebpages.comcast.net/dnvcross/mapping/map_fgd.htm


use cycler _sprite to place models in map


http://www.slackiller.com/tutorials/tutorials/addingmodelsintocs.htm
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helske_joe
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Posted: Thu Sep 29, 2005 6:22 pm    Post subject:

iv used mdls b4 thanks ill try this and see if it works
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helske_joe
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Posted: Mon Oct 03, 2005 10:07 pm    Post subject:

i keep gting errors this wont be done for a wile its the mdls 4 sure grrrr oh well ill get it
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helske_joe
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Posted: Sat Nov 26, 2005 7:30 am    Post subject:

this map was never finshed
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helske_joe
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Posted: Mon Nov 28, 2005 6:57 am    Post subject:

wtf r u talking about ?? tryin to sayin i cant map or somthin
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