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ultraN008
Dude I made a Map
Dude I made a Map


Joined: 30 May 2005
Posts: 23

Posted: Wed Jun 08, 2005 9:19 pm    Post subject: hlrad problem!

My Buildfacelights is taking forever, and it never compiles! I have to use tskmngr to exit hlrad so my comp doesn't freeze up!


What's going on?





Plz Hlp!!!!!!!!!
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ultraN008
Dude I made a Map
Dude I made a Map


Joined: 30 May 2005
Posts: 23

Posted: Wed Jun 08, 2005 9:25 pm    Post subject:

If ur gonna say "check the log", I say I can't! Strangely, there is NO log!

Copy of compiler:!!!


"** Executing...
** Command: Change Directory
** Parameters: C:\ - Ross -\SIERRA\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\ - Ross -\SIERRA\Counter-Strike\cstrike\maps\de_infinity.map" "C:\ - Ross -\Valve\maps\de_infinity.map"


** Executing...
** Command: C:\Sierra\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlcsg.exe
** Parameters: "C:\ - Ross -\Valve\maps\de_infinity"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\Sierra\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlcsg.exe "C:\ - Ross -\Valve\maps\de_infinity"
Entering C:\ - Ross -\Valve\maps\de_infinity.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
40%...50%...90%... (0.11 seconds)
SetModelCenters:
50%... (0.03 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.21 seconds)

Using Wadfile: \ - ross -\sierra\half-life\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \ - ross -\sierra\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \ - ross -\sierra\half-life\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \ - ross -\sierra\half-life\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \ - ross -\sierra\half-life\valve\halflife.wad
- Contains 5 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \ - ross -\sierra\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \ - ross -\sierra\half-life\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \ - ross -\sierra\half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \ - ross -\sierra\counter-strike\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \ - ross -\sierra\counter-strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \ - ross -\sierra\counter-strike\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \ - ross -\sierra\counter-strike\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 2 additional animating textures.
Texture usage is at 0.07 mb (of 4.00 mb MAX)
0.58 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Sierra\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlbsp.exe
** Parameters: "C:\ - Ross -\Valve\maps\de_infinity"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\Sierra\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlbsp.exe "C:\ - Ross -\Valve\maps\de_infinity"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 174 (0.06 seconds)
BSP generation successful, writing portal file 'C:\ - Ross -\Valve\maps\de_infinity.prt'
SolidBSP [hull 1] 176 (0.09 seconds)
SolidBSP [hull 2] 171 (0.08 seconds)
SolidBSP [hull 3] 174 (0.05 seconds)
0.88 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Sierra\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlvis.exe
** Parameters: "C:\ - Ross -\Valve\maps\de_infinity"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\Sierra\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlvis.exe "C:\ - Ross -\Valve\maps\de_infinity"
89 portalleafs
217 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.24 seconds)
average leafs visible: 29
g_visdatasize:1197 compressed from 1068
0.34 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\Sierra\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlrad.exe
** Parameters: "C:\ - Ross -\Valve\maps\de_infinity"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\Sierra\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlrad.exe "C:\ - Ross -\Valve\maps\de_infinity"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Sierra\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Sierra\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\lights.rad']

597 faces
Create Patches : 4904 base patches
0 opaque faces
101278 square feet [14584064.00 square inches]
2 direct lights

BuildFacelights:"

....................................
....................................

5 HRS L8ER...

....................................
....................................


Hlp!!!
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Slackiller
Site Admin
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Joined: 22 Aug 2003
Posts: 693
Location: Pa. USA

Posted: Wed Jun 08, 2005 11:16 pm    Post subject:

Quote:
Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


look here first--> http://countermap.counter-strike.net/Tutorials/tutorial.php?id=26
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justin510
Mapper
Mapper


Joined: 22 May 2005
Posts: 269
Location: New Jersy

Posted: Thu Jun 09, 2005 12:56 am    Post subject:

yep that is what happend to me i only have 3 now and hammer 3.5 compiles my maps good but i can't do expert compile cause it is all blank
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Slackiller
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Joined: 22 Aug 2003
Posts: 693
Location: Pa. USA

Posted: Thu Jun 09, 2005 8:46 am    Post subject:

you have to add parameters


http://twhl.co.za/tutorial.php?id=35
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ultraN008
Dude I made a Map
Dude I made a Map


Joined: 30 May 2005
Posts: 23

Posted: Sun Jun 12, 2005 2:48 pm    Post subject:

Thnx!!!!!

Very Happy
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