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Slackiller's Mapping Forum Index
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  Topic: song?
Slackiller

Replies: 1
Views: 26

Forum: Mapping Help   Posted: Wed Oct 18, 2006 7:14 pm   Subject: song?
it has to be in the proper format
try this http://www.countermap2.com/Tutorials/tutorial6258.html?id=21
  Topic: u know what pisses me off ?
Slackiller

Replies: 1
Views: 30

Forum: General Forum   Posted: Mon Oct 16, 2006 7:11 pm   Subject: u know what pisses me off ?
find aserver you like. thats what I usually do.

the important thing is usually finding one with admins that play....to keep the order Very Happy
  Topic: 0 -90 0 ???
Slackiller

Replies: 4
Views: 51

Forum: Mapping Help   Posted: Sat Oct 14, 2006 5:50 pm   Subject: 0 -90 0 ???
same method for both engines Smile
  Topic: updating computer for dod:s
Slackiller

Replies: 4
Views: 181

Forum: General Forum   Posted: Tue Oct 10, 2006 9:15 pm   Subject: updating computer for dod:s
I like dod:s
  Topic: just got back to cs 1.6 :)
Slackiller

Replies: 5
Views: 138

Forum: General Forum   Posted: Tue Oct 10, 2006 9:14 pm   Subject: just got back to cs 1.6 :)
the cliffs could use some work. make them more angled instead of straight across.
*see
http://www.slackiller.com/tutorials/tutorials/unevenground.htm


the stairs need some texture re-alignment ...
  Topic: 0 -90 0 ???
Slackiller

Replies: 4
Views: 51

Forum: Mapping Help   Posted: Tue Oct 10, 2006 9:09 pm   Subject: 0 -90 0 ???
hey, If you just want it to go up and down, there is an Up and Down box in the entity properties window.

http://www.slackiller.com/tutorials/tutorial_images/sdoors1.gif
if you want the door to mov ...
  Topic: Blending textures HL2
Slackiller

Replies: 3
Views: 80

Forum: Mapping Help   Posted: Sun Sep 24, 2006 6:59 pm   Subject: Blending textures HL2
I made a tutorial on displacement mapping
http://www.slackiller.com/New%20Tuts/displacement.html
in there it touches on alpha painting
  Topic: Blending textures HL2
Slackiller

Replies: 3
Views: 80

Forum: Mapping Help   Posted: Sat Sep 23, 2006 11:48 pm   Subject: Blending textures HL2
this can be done in source by using a blend texture on a displacement brush.

http://developer.valvesoftware.com/wiki/Hammer_Face_Edit_Disps#Paint_Alpha
  Topic: my new website
Slackiller

Replies: 4
Views: 173

Forum: General Forum   Posted: Thu Sep 07, 2006 9:36 pm   Subject: my new website
no problem
  Topic: textures and programs cs.s
Slackiller

Replies: 1
Views: 82

Forum: Mapping Help   Posted: Wed Aug 23, 2006 7:47 pm   Subject: textures and programs cs.s
most of the programs are free(all of them actually)
I use vtfedit or 360g but there are others.

look http://developer.valvesoftware.com/wiki/Category:Material_System
  Topic: my new website
Slackiller

Replies: 4
Views: 173

Forum: General Forum   Posted: Fri Aug 18, 2006 9:37 pm   Subject: my new website
now I downloaded the admin toolkit and deleted all the spammers accounts. went from 300+ registered down to 121 Laughing
  Topic: my new website
Slackiller

Replies: 4
Views: 173

Forum: General Forum   Posted: Fri Aug 18, 2006 8:30 pm   Subject: my new website
no problem, I just dont like all those advertisement spammers. I updated the forums and still they come

  Topic: Half-Life 2: E1 error with black screen fix
Slackiller

Replies: 5
Views: 279

Forum: Mapping Help   Posted: Tue Aug 08, 2006 3:56 pm   Subject: Half-Life 2: E1 error with black screen fix
once you save its permanent for that map

http://developer.valvesoftware.com/wiki/Hammer_Camera_Tool
  Topic: Sprites
Slackiller

Replies: 4
Views: 168

Forum: Mapping Help   Posted: Tue Aug 08, 2006 3:55 pm   Subject: Sprites
use env_fire entity
  Topic: Half-Life 2: E1 error with black screen fix
Slackiller

Replies: 5
Views: 279

Forum: Mapping Help   Posted: Mon Aug 07, 2006 4:59 pm   Subject: Half-Life 2: E1 error with black screen fix
also you can add a camera in hammer, using the camera tool.

they did not put one in by default
  Topic: Sprites
Slackiller

Replies: 4
Views: 168

Forum: Mapping Help   Posted: Mon Aug 07, 2006 4:51 pm   Subject: Sprites
what type of sprite?

check the render modes of the env_sprite
  Topic: HELP map crashed SERVER???
Slackiller

Replies: 1
Views: 120

Forum: Mapping Help   Posted: Wed Aug 02, 2006 4:33 pm   Subject: HELP map crashed SERVER???
more details needed.

what type server, what files were used in map, etc
  Topic: How do I fix entdata?
Slackiller

Replies: 1
Views: 110

Forum: Mapping Help   Posted: Wed Aug 02, 2006 4:32 pm   Subject: How do I fix entdata?
you would need to combine some entitys into one.

lets say you had func_wall entitys in a certain area.
instead of 5-6 different func_walls,select them all and make them into one func_wall entity. ...
  Topic: Complite a map but the file cant be findet.
Slackiller

Replies: 2
Views: 161

Forum: Mapping Help   Posted: Sun Jul 30, 2006 11:54 pm   Subject: Complite a map but the file cant be findet.
hey what's up?

the main problem is the max_map_models error
Maximum:
1024 models

Description:
You have too many brush-based entities (doors, func_breakable, trains, that sorta stuff). Func_de ...
  Topic: Help... Help!
Slackiller

Replies: 8
Views: 423

Forum: Mapping Help   Posted: Mon Jul 24, 2006 10:25 pm   Subject: Help... Help!
well in that map the displacement brush/es need to be fixed. Very Happy
  Topic: Help... Help!
Slackiller

Replies: 8
Views: 423

Forum: Mapping Help   Posted: Sun Jul 23, 2006 9:26 pm   Subject: Help... Help!
well I tried it and I didnt see your glass brush, so I can not tell you what went wrong.


I added a window and made it func_breakable_surf and it works for me

http://www.slackiller.com/dow ...
  Topic: updating computer for dod:s
Slackiller

Replies: 4
Views: 181

Forum: General Forum   Posted: Sun Jul 23, 2006 10:29 am   Subject: updating computer for dod:s
might want to search for an answer at
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_alp.php
  Topic: quick question?
Slackiller

Replies: 10
Views: 508

Forum: Mapping Help   Posted: Sun Jul 23, 2006 10:26 am   Subject: quick question?
func_door_rotating
add the origin brush at the top where the pivot will be

in the func_door_rotating properties window , go to flags tab and select either the x or y axis. depending on which way ...
  Topic: Help... Help!
Slackiller

Replies: 8
Views: 423

Forum: Mapping Help   Posted: Sun Jul 23, 2006 10:24 am   Subject: Help... Help!
File you've requested (Id: s4tsGdYvuxjFGhG) wasn't found on our server
May be this file was deleted from the server
  Topic: Help... Help!
Slackiller

Replies: 8
Views: 423

Forum: Mapping Help   Posted: Fri Jul 21, 2006 7:39 pm   Subject: Help... Help!
yes it's possible. I usually never carve brushes, but carving a square hole shouldn't cause problems.

show screenshots from in the game before and after it turns colors
 
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